Why Anime.js?
Anime.js is not a React library; it is a JavaScript animation engine. However, it remains a top choice for React developers building "Creative Web" experiences—think award-winning landing pages or complex data visualizations. Its imperative nature allows for precise orchestration that can be difficult to express declaratively.
- Masterful Timelines: The
.timeline()API allows you to chain dozens of animations together, offset them relative to one another, and control the entire sequence (play, pause, reverse, seek) with a single object. - SVG Superpowers: It has best-in-class support for SVG path morphing, line drawing (dash-offset animation), and motion path animation out of the box.
- Staggering System: The
staggerhelper is incredibly powerful, allowing you to ripple animations across grids, lists, or radial patterns with minimal code. - Lightweight: At roughly 6kb (gzipped), it provides a massive feature set without bloating your bundle.
- Granular Control: You can animate CSS properties, SVG attributes, DOM attributes, and even JavaScript objects interchangeably.
Code Snippet
Since Anime.js is imperative, you must use useRef to target elements and useEffect to trigger the animation. This example creates a Timeline that draws an SVG stroke and then fills it.
import React, { useEffect, useRef } from 'react';
import anime from 'animejs';
export const LogoAnimation = () => {
const svgRef = useRef(null);
const pathRef = useRef(null);
useEffect(() => {
// Create a timeline
const tl = anime.timeline({
easing: 'easeOutExpo',
duration: 750
});
// Sequence the animations
tl.add({
targets: pathRef.current,
strokeDashoffset: [anime.setDashoffset, 0], // Draw the line
duration: 1500,
})
.add({
targets: svgRef.current,
opacity: [0, 1], // Fade in container
scale: [0.8, 1],
}, '-=500'); // Overlap by 500ms
// Cleanup to prevent memory leaks
return () => tl.pause();
}, []);
return (
<div ref={svgRef} style={{ opacity: 0 }}>
<svg width="100" height="100" viewBox="0 0 100 100">
<path
ref={pathRef}
d="M10 10 H 90 V 90 H 10 L 10 10"
fill="none"
stroke="currentColor"
strokeWidth="2"
/>
</svg>
</div>
);
};
Notice the '-=500' offset string. This ability to overlap animations on a timeline relative to the previous one is a signature feature of Anime.js.
Pros and Cons
No library is perfect; understanding the trade-offs is key to selecting the right tool.
Pros
- Sequencing: Creating complex "movies" or intros where multiple elements interact is significantly easier than with declarative hooks.
- SVG Support: If you need to morph shapes or animate along a path, Anime.js handles the math for you.
- Curve Control: It supports custom cubic-bezier curves, spring physics, and elastic easings, giving you full control over the "feel."
Cons
- React Friction: You have to manually manage refs and
useEffect. It fights against React's declarative nature (e.g., if React unmounts the component while an animation is playing, you must handle cleanup manually). - No Exit Transitions: Unlike
Framer Motion'sAnimatePresence, Anime.js has no built-in concept of "animating out" when a component is removed from the DOM. - Imperative State: You are often synchronizing two sources of truth: React's state and Anime.js's internal animation state.
Comparison with Other Animation Libraries
The table below outlines the positioning differences between Anime.js and other popular animation libraries to help you make an informed decision:
| Library | Design Philosophy | Best For | Pain Points |
|---|---|---|---|
| Anime.js | Imperative Timeline Chainable methods to orchestrate precise sequences. | Creative & SVG Intro sequences, complex SVG morphing, and canvas animations. | React Integration Requires boilerplate ( useRef/useEffect); hard to handle component unmounting. |
| Framer Motion | Declarative State Define states ( open, closed) and let the library interpolate. | App UI Interactive interfaces, layout transitions, and shared element animations. | Sequencing Complex, multi-step timelines across different components can be verbose to wire up. |
| React Spring | Physics Simulation Fluid, interruptible motion based on spring dynamics. | Natural Interaction Drag gestures and UI elements that need to feel physical. | Orchestration Chaining multiple animations together is difficult compared to a timeline. |
Verdict: When to Adopt
Anime.js is a specialized tool. Use it when you are building a "Creative" experience—like a storytelling page, a game intro, or a complex data visualization—where the animation is the content. Its timeline and SVG capabilities are unmatched in this domain.
However, for standard application UI (modals, sidebars, list filtering), avoid it. Framer Motion will save you hours of headache by handling mounting/unmounting logic and state synchronization automatically.